We begin training in Age of Wu Shu Dynasty
I’m going to be spending some time talking about Age of Wu Shu Dynasty, as a game this involved deserves more than just a single review (although that will be coming, too).
This offering from Snail has enough action for just about any player. The action is fairly basic to start; incorporating a “rock-paper-scissors” moves approach that keeps things balanced; there is always a way for you to beat your opponent and for your opponent to beat you.
The first thing you’ll do is chose your avatar. This is more than a cosmetic thing, as your avatar is specific to a school of fighting. I’m starting with the Shao Lin dude—a straight up fighter with a big stick (keeping it simple).
To control your character, there is a d-pad on the left and a set of command buttons on the right. These are the usual offering of attack, block, special, and so on (you get new/different options as you advance). The controls are well balanced—very responsive without being overly touchy. The biggest challenge using them is trying to remember where each control is located while trying to not get your posterior kicked into oblivion.
Big Adventure, Tiny Screen
Once you get into the game there will be a dialog box which will help you get to know the characters around you, give you your next mission objective, and offer interesting bits of information. One small miss is that the game doesn’t always tell you what you really need to be doing. There is a mission early on where the game says to go to a certain place but neglects to tell you whether you’re supposed to fight everyone you meet. If you don’t pick a fight with anyone and everyone, there seems to be nothing else to do. Maybe it’s a big practice session, but it seems a bit rude to go around picking fights with folks who don’t seem to want one.
So far, the game is fun and engaging. The graphics are very well done, and the Wu Shu style fits the game world (there’s a lot of long slides, walking on water, flying, etc.). There are also the obligatory log-in bonuses, things to acquire along the way, upgrades to skills and equipment, etc. The only real drawback so far is having so much game going on while playing on an iPhone/iPod Touch is a bit hard on the eyes. Playing on an iPad will be much better given the level of detail, the amount of game elements, and the wee little dialogue boxes.
We’ll get into more of the game later, but for now suffice it to say this one is definitely worth checking out.