According to 2xMilk’s website, your mission in Skipper is to “Help Skipper, Dipper, and Mable cross the Crystalline Sea as they complete a series of ever more challenging puzzles in this minimalistic lowpoly world.” What does that actually mean? You’re moving blocks across a series of puzzle boards with ever-increasing obstacles in the way.
The game combines strategy and planning to manipulate your block across the board. Starting out, it’s easy; one block, a few minor constraints, like the fact that you can’t cross a space you’ve already been through. There are locked spaces as well, so you’ll have to pick up the right color key (a smaller block) in order to unlock those spaces. That’s where the planning comes in; if you have to go pick up a key first, you must make sure you leave a safe path back to the final block.
As you progress, you add other character blocks, which leads to some interesting dynamics. Blocks can go over spaces that other color blocks have already been through, just not their own. This leads to particularly fun challenges where you need to use one block to get a key and unlock a space, then use another block to get another key and unlock a space further down the board.
My one complaint is the super-fast load screen with instructions that are impossible to read in one go, and there’s no way to pull the instruction back up apart from completely restarting the game. Either a link to the instructions in the Menu or adding a button that requires a click to dismiss the instructions would be nice.
So Here It Is
Skipper is a solid, lightweight strategy puzzler with a very minimal aesthetic (lowpoly, as 2xMilk calls it).