These are not the friendly skies. Red Barton is on a mission, and there’s shooting involved (of course).
In Red Barton, you are the hero trying to keep the evil ruler from doing bad stuff. There is a boss to fight at the end of each level, so you get the satisfaction of flying through all kinds of angry enemies and killing the big bad guy. Nothing original, but it’s a formula that always seems to work.
Shoot down the various baddies along the way to collect power ups and coins. The coins will buy you upgrades to weapons and your aircraft. There are a few “environments” to fly through; starting in the desert, moving on to a river, and so on. In the end, if you can survive to save the day, you also get to save your sweetie (the daughter of the guy you’re trying to stop, as one would have it).
The graphics in Red Barton are cartoonish with a decent 3D appearance, if not the smoothest rendering.
But here’s the part where we talk about the problems.
The controls are a little less than graceful. I used both the WASD + mouse method and a Logitech USB game controller, and both presented problems. The keyboard is not very subtle nor very comfortable for a flyer. With the game controller, movement still felt surprisingly unnatural. To get all the correct functionality you will need to have the correct controller.
When I went browsing through the menu options, I found the settings and tinkered for a bit. I exited the menu and went back into the settings, and hey, presto! All the stuff was gone except the “Back” button.
When I played through the first level and got to the boss the first time, there didn’t seem to be anything there, but I still took damage and died. Curiouser and curiouser. The Boss was there the second time I played through the first round, so it seems things work when they want to.
So Here It Is:
Glitches aside (and there are enough to make me steer clear until the problems are fixed), Red Barton is just not engaging. The plot is old and dialogue is, shall we say, a bit cheesy. I could deal with that if the gameplay was better and cheesiness was funny, but here, not so much. I’m sorry to have to say it, but this game is a no-go as it currently stands. Once the glitches are addressed we’ll revisit the game and give it another shot.
Genre: Arcade flight sim
Developer: Schism Worldwide
Minimum Requirements: OS X v10.8, SSE2 instruction set support, 4 GB RAM, video card with Shader Model 3.0, 2 GB available disk space,
Availability: Now on Steam