Back in my day, your video game hero was a non-descript box. It shot at other boxes in an attempt to clear the screen. When the screen was cleared it filled back up…lather, rinse, repeat. Knight Slinger is kind of like that, except the boxes are a huge collection of wonderfully illustrated animals, bugs, monsters, men and typically inappropriately dressed women, all of whom can be leveled up in myriad ways and sent on so many types of adventures that it’s hard to discern the point of it all.
Seriously. I don’t understand the point of this game. Numerous characters have shown up to introduce new areas and procedures, and I’ve completed them, but I’m not sure why. Every time I launch Knight Slinger I’m met with exclamation marks that invite me into various areas, and I go there, and they give me things, and I use them, and I’m hoping I’ll eventually understand what I’m accomplishing.
That’s not to say the entire process isn’t fun, because it is; it’s a lot of fun. Despite the mess of options, Knight Slinger really comes down to do three basic principals: collect heroes, level them up, and attack bad guys. It’s the attacking that’s the game’s most unique feature. Rather than fight on turn-based grids or while running from left to right, you’re placed in battle arenas in which you launch your attacks against the enemy like a slingshot; pull your soldier back away from the enemy and launch his weapon, himself, or a buff, depending upon his capabilities. The fewer turns you need to kill the boss, the greater your reward.
There are over 500 characters you can collect, each with his/her/its own weapons and strengths/weaknesses. Certain elements are stronger against and resistant to others, characters have special individual strengths, ranged and melee attackers need to be properly positioned on the battlefield. It’s a lot to think about.
But Gamevil gave you more to think about anyway. Alongside the main adventure, there are guerilla matches, the duel arena, siege battles, an elemental dungeon, and a magic tower that can all be used to acquire items and experience, and I haven’t opened everything up yet; the shadow tower and something called “Divine” are locked until I progress to levels 30 and 40, respectively. Aside from your normal uses of these areas, collection events occasionally pop up that require you visit them in order to get special rewards so you can get more soldiers and continue to increase their capabilities. You’ll have to play pretty much everything if you want to level up properly.
To help with all of this, Knight Slinger has a pretty good game guide. Also, “Daily Bingo” pushes you into all the game’s featured areas if you choose to play it. And if all else fails, you can always just follow the exclamation marks each time you log in. This helps keep you engaged, but the drawback is that you lose sight of the main adventure. I’ve been bouncing around so much while playing this game that I really have no idea what’s even going on with the plot, if anything.
Gamevil has also placed some slightly deceptive ads. These pop up as you’re loading the game, and include headlines such as “Update Now!” and “New Years Payback Event” without providing the game title. They look like they could be for Knight Slinger, but they’re actually ads for different games. Come on, guys.
So Here It Is
Knight Slinger is a quality game that certainly deserves a shot in the game folder of all mobile RPG gamers. Whether it’ll remain there depends upon why you play games in the first place. If it’s for story and characters, you’ll likely become one of those in my list of in-game friends who hasn’t logged in in over 30 days, as other freemium games out there offer a better balance. But if you’re simply into collecting and leveling up heroes to battle AI and other players, there’s no shortage of content here to keep you entertained for quite some time.