GRID Autosport is now on iOS, but can your device handle it?
Feral Interactive is doing everything within their power to silence those who still decry mobile devices as gaming platforms. We know better, you and I, and that’s why we’re all set to grab Codemasters’ GRID Autosport for iOS.
First, however, it would be a good idea to check out those system requirements.
Direct from Feral:
GRID Autosport requires an iPhone SE, iPhone 7 or newer, an iPad (2017) or any iPad Pro, and iOS 11 or later. 6GB of free space is required to install all content (which includes the base game with all of the free DLC packs), and we recommend having at least 8GB of free space to avoid installation issues.
At least 8GB? Yikes! I haven’t had 8GB available on my iPad since I first took it out of the box and plugged it into my iMac. Not that it would matter; my 16GB iPad is pre 2017 anyway. It’s a different story on my iPhone 7 Plus, where I went with the 256GB model to store all my music. The hidden benefit is that it’s got plenty of room for games. I’d prefer the iPad due to the bigger screen and because it’s sized more like a steering wheel, but the 7 Plus will suffice. I’m more likely to play the game with my SteelSeries Nimbus MFi gamepad, anyway.
Speaking of gamepads, what I’m really hoping to see with GRID Autosport is tvOS support. The game could look gorgeous on the Apple TV 4K, which should have the hardware to handle it. And with an MFi gamepad, it could provide a true console-like racing experience.
Regardless, if your iPhone or iPad meets the requirements, GRID Autosport is the type of game racing fans could sink some serious playtime into. It’ll also be useful to help shut up that one friend you have left who thinks your iPhone can’t handle AAA games. That alone is worth the $9.99 asking price, just make sure that friend knows there are no IAPs, too. You know he’ll ask.