Escape the afterlife in Sinner: Sacrifice for Redemption
Sinner: Sacrifice for Redemption is coming to macOS in the first quarter of 2018. It’s developed by Dark Star Game Studios, which is a company composed of talent from Ubisoft, Blizzard and Konami. That makes the game worthy of my attention, so I checked out the trailer.
In other words, get ready to dodge.
Adam, a fallen soldier on a quest to save his soul, will face eight abhorrent bosses, the first seven each based on one of the deadly sins. Before each clash, Adam must make a sacrifice to enter combat and choose a stat to level down. Each fight will be tougher than the last and force players to carefully choose their actions in battle, aided by a variety of unlockable weapons.
It’s an intriguing concept, really. Rather that getting stronger with each fight, you have to make yourself weaker before entering combat. I imagine it’ll be the same basic concept as deciding between multiple skills in an RPG, but instead of wondering what you likely wouldn’t use, you’ll be wondering what you haven’t used (or could just do without). Having a knowledge of the boss you’re about to face will help, too, so hopefully there’s a friendly save point right before the battle.
What’s more, how you interact with each boss will ultimately decide your fate and lead to one of multiple endings. I wonder what options one has when deciding how to interact with this?
Sinner: Sacrifice for Redemption will be available for Windows, Mac, PlayStation4, and Xbox One early next year. For more information, visit anotherindie.com.