Welcome back to the dungeon crawl. Today we’ll be looking at some lovely dungeons in Faraway Coast, and maybe we’ll get to some of the nice ruins in Old Fields as well.
Mi-Clos Studio’s Dungeon Rushers was just released today, so this review is based on a pre-release TestFlight version. I only mention this because my experience may differ from the final release build, so take any oddities I note as only “possible,” and note that you may find new ones.
Dungeon Rushers is a classic dungeon crawl complete with a hero (you), a tank (the dwarf), and, dare I say it, a bard <shudder>, and that’s just in the first few levels. There are slots for other party members, so keep your hopes up (a bard? really?).
The developers took a mixed approach to the graphics in this game. Some of the static shots—like the map of the world—have good resolution and look very nice, while the main action sequences are doing the 16 bit Nintendo retro thing.
The basic controls are simple and easy to get right. As you enter a dungeon, you occupy a certain room or space represented by a square. The places to which you can move will be shaded squares adjacent to where you are at the moment. To move to one of your available locations, simply tap on where you want to be and, presto, you move. Once you enter a new room you might be faced with a trap, something to investigate, nothing, or something to fight. If you draw the “something to fight” card you enter turn-based combat. When your turn comes to attack the game will display your attack options; all you need to do is tap and drag the attack you want to use to the opponent you want to deadify.
As you root through rooms you get to kill baddies and collect what they drop (a few coins here, a bit of craft material there). Some rooms may give you something to investigate, but be careful because these things are cursed about as often as they are useful. The one room you really want to find before you all die is the room with the treasure chest. Since the dungeon layouts allow you to take whatever path you want, you might find the loot chest before you have cleared the level. You can take the money and run or continue searching the level and clear out all the baddies. Your pick.
As you gain experience the game will let you assign skill points to your party members. You can also use some of the craft materials you find to make new weapons or gear in the workshop. There is also the obligatory shop in which you can buy health potions and the like.
One operational oddity relates to the specialist “rooms” you can enter. So, you bought your potion from the nice old lady behind the counter and you want to leave. One might think you simply tap the exit button, or the back button, or maybe a left arrow or something like that, but you would be wrong. The way out is to tap the Pause button and use the menu to go to a new “room” (Campaign takes you back to the map). A bit weird, but there you are.
There are a few areas still under construction, but we have these to which we can look forward: Friendly Matches, Popular Dungeons, Adventures, and Tournaments. So, if you like a good dungeon brawl with your friends, we hope you won’t have to wait very long.
So Here It Is:
Dungeon Rushers offers some classic turn-based RPG fun with enough stuff to manage (upgrades, gear, abilities, etc.) to keep you busy for quite a while. Gameplay is straightforward, and the chance of getting killed goes up quickly enough to keep you on your guard regarding where you go and how you fight. If your party gets killed, you can start the round over so no worries regarding character generation or grinding through the whole game again. The game dialogue tries to be cheeky; it isn’t bad, but it does throw a few groaners in as well (there is a bard – remember?). In all Dungeon Rushers is a bit of fun and easy to keep playing once you get going.